Torcheye Games logo Torcheye Games
Chiaroscuro / Studio / Blog /
EN

Dev Blog

Tags

crosshair deisgn pattern interaction refctor sdf shader ui unity
2025
  • Chiaroscuro Devlog #2: Dynamic Crosshair β€” UI That Speaks Without Words

    Dec 5, 2025 β€’ 3 min read

    We built a shader-driven crosshair that morphs, inverts color, and adapts per interactable so players feel feedback before they click.
  • Chiaroscuro Devlog #1: From States to Signals β€” Refactoring the Interaction System

    Nov 15, 2025 β€’ 5 min read

    We rebuilt Chiaroscuro's interaction system around event-driven signals, modular behaviors, and trigger-based detection for faster iteration.
Β© 2025 Torcheye Games. All rights reserved.
Built with Astro Micro
Press Esc or click anywhere to close